May 13, 2006, 06:15 PM // 18:15
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#1
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Wilds Pathfinder
Join Date: Jul 2005
Location: Utah
Profession: W/Mo
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A/Mo - Here is the build that lets you rush in like a tank and live to tell about it
I seriously debated whether I should post this build or not. It is extremely effective and allows me to play my assassin as I would a tank, i.e. rushing in and beating on targets. Most assassins nowadays play like that, which is why they are hated and excluded from PVE groups. I play that way because I choose to. Fighting toe-to-toe is fun for me, and fits my playstyle. Anyway, my motive for posting this is to help all the assassins who play like a tank because they dont know any better.
Skills:
Leaping Mantis Sting (can be swapped out for anything else
Golden Phoenix Strike
Death Blossom
Golden Lotus Strike
Healing Hands [E](Requires Prophecies)
Balthazars Spirit (Requires Prophecies)
Live Vicariously (Requires Prophecies)
Mending (Healing Breeze works even better...I use it now instead of Mending)
This build works great for me...Enjoy.
Last edited by Splatter Mcnasty; Jul 05, 2006 at 02:22 PM // 14:22..
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May 13, 2006, 06:43 PM // 18:43
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#2
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Pre-Searing Cadet
Join Date: May 2006
Guild: RVR
Profession: Mo/Me
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Silly Assassin
Matthew you are on crazy assassin you know that? hehe
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May 13, 2006, 08:14 PM // 20:14
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#3
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Desert Nomad
Join Date: Jul 2005
Location: Tyria, cappin' ur bosses
Guild: Boston Guild [BG]
Profession: R/W
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When your group sees you throw up mending, you're going to tick a lot of people off really fast.
Dunno if it would work, but sounds interesting.
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May 13, 2006, 09:54 PM // 21:54
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#4
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Lunar Rabbit
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Thats just the usual Wammo tank build that they love so much, but for assassin. Your energy will be non existant when using all those enchantments which is bad for the assassin as they dont use adrenaline. A spell like shatter enchantment will get rid of all the healing you depend on anyway.
You have 25 energy there, 3 enchants on all the time is 1 pip, so in one attack run you would be out of energy and wouldnt get it back. That is, if you had 25 after casting them all on you.
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May 13, 2006, 10:00 PM // 22:00
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#5
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Wilds Pathfinder
Join Date: Jul 2005
Location: Utah
Profession: W/Mo
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Quote:
Originally Posted by Jiao Yang
Thats just the usual Wammo tank build that they love so much, but for assassin. Your energy will be non existant when using all those enchantments which is bad for the assassin as they dont use adrenaline. A spell like shatter enchantment will get rid of all the healing you depend on anyway.
You have 25 energy there, 3 enchants on all the time is 1 pip, so in one attack run you would be out of energy and wouldnt get it back. That is, if you had 25 after casting them all on you.
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Go look up the descriptions of Balthazars Spirit and Golden Lotus Strike. I dont run out of energy at all. And of course you need to be aware of enchant strippers...i would have thought that was obvious.
This is not a theoretical build...I am using it, and it works.
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May 14, 2006, 05:55 PM // 17:55
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#6
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Lunar Rabbit
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I know that balth spirit and Lotus Strike will get you energy, but a condtion like blind or a similar hex will take out all your healing anyway. Also, why use mending which I think will be on +3 with 12 healing (not too sure) when you could make better use of the energy with shadow refuge once in a while, regenerating your health quicky rather than over a long period of time. Using this build, if you start to die, you dont have much to save yourself, you rely on killing the enemy fast enough before they take you out.
-Jiao ∑
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May 15, 2006, 05:45 AM // 05:45
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#7
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Krytan Explorer
Join Date: Aug 2005
Location: Fort Aspenwood
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I dont have any real comment on the build, but I love the name
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May 15, 2006, 08:25 AM // 08:25
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#8
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Jungle Guide
Join Date: Nov 2005
Profession: W/Mo
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An assmo.
Oh. My. God.
Don't reinvent the wheel, please.
The only thing you can do with this is solo some prophecies areas. Cantha balanced mob groups will ruin your day, and serious pvp will screw you up.
In PVE, as soon as you're not the target (so if you're not alone), your build is useless.
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May 15, 2006, 11:19 AM // 11:19
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#9
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Krytan Explorer
Join Date: Mar 2006
Guild: The Amazon Basin
Profession: R/Me
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Definitely won't work once you get into Kurzick lands, too many mesmers there for you to expect your enchantments to last. Kinda sucks when your Shadow Refuge gets shattered at about 10% health...
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May 15, 2006, 12:26 PM // 12:26
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#10
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Krytan Explorer
Join Date: Jan 2006
Location: Denmark
Guild: [HH] [Hax]
Profession: Mo/
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I think it would be good to lower healing prayers to 11 and then put some into Critical strike for more dmg? the one Healing you lose aint much?
~Shadow
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May 15, 2006, 06:17 PM // 18:17
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#11
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Wilds Pathfinder
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This may keep you alive while you tank but you could, on the other hand, PLAY AN ASSASSIN.
A sword Warrior would fill this build much better than an Assassin. You are stuck in an era where Griffons roamed free and the Wa/Mo was king, my friend, the Assassin's strength lies elsewhere....
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May 16, 2006, 05:09 AM // 05:09
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#12
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Ascalonian Squire
Join Date: Dec 2005
Location: California
Guild: Templars Of Melandrue
Profession: R/Mo
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If you like to fight toe-2-toe up with the tanks follow them in and kill shit once aggroes on you ditch it on a tank then continue beating their face in.
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May 16, 2006, 05:56 AM // 05:56
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#13
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Banned
Join Date: Nov 2005
Guild: United Scribes of Cantha (USoC)
Profession: N/
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I use something similiar but I use MoP
Critical Stikes: 12(1 + 3 + 8)
Dagger Mastery: 11(1 + 10)
Protection Prayers: 12
Skills:
1) Unsuspecting Strike (Lead Attack)
2) Disrupting Stab(interupt/ LEAD attack)
3) Fox Fangs (Offhand Attack)
4) Repeating Strike
5) Critical Strike ( Dual Attack)
6) Remove Hex
7) Mend Ailment/ Reversal of Fortune
8) Mark of Protection {e}
Last edited by Undead Preacher; May 16, 2006 at 06:04 AM // 06:04..
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Jun 03, 2006, 10:58 PM // 22:58
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#14
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Pre-Searing Cadet
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Quote:
Originally Posted by Jiao Yang
I know that balth spirit and Lotus Strike will get you energy, but a condtion like blind or a similar hex will take out all your healing anyway. Also, why use mending which I think will be on +3 with 12 healing (not too sure) when you could make better use of the energy with shadow refuge once in a while, regenerating your health quicky rather than over a long period of time. Using this build, if you start to die, you dont have much to save yourself, you rely on killing the enemy fast enough before they take you out.
-Jiao ∑
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yah about that just get a monk 2 cast Vigorous Spirit on u i use vigorous spirit in alliance battles when i randomly see a warrior or assassin getting owned.... it should make up for healing
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Jun 03, 2006, 11:07 PM // 23:07
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#15
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Lion's Arch Merchant
Join Date: Dec 2005
Guild: True Cinema
Profession: W/
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so...this is a whammo build...except modded to account for the extra pips of energy regen?
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Jun 03, 2006, 11:49 PM // 23:49
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#16
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Banned
Join Date: Nov 2005
Guild: Noobs Just Took Halls [WTF]
Profession: Mo/E
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thats what it is Helll, if you dont like it, keep on reading the other topics we dont need criticism here.
I find it odd how people complain that assassins suck because they die to quick, then when someone makes a build that puts them on par with other characters, people dont like that either.
but I guess thats how humans are
Last edited by Lambentviper; Jun 04, 2006 at 12:13 AM // 00:13..
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Jun 04, 2006, 02:35 AM // 02:35
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#17
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Krytan Explorer
Join Date: Jun 2005
Guild: Legends Of Teh Industry [XXX]
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The people that dont know how to use assasins dont need a build. They need a WHOLE different playstyle and understand that its not a tank and not use builds to make it into a tank. And then all the kids start crying when 1. they have no energy. 2. their enchants cant stay up or recast them once they have been shattered.
And dmg output looks lower than what it could be with so much in healing prayers u might just want to tell the group you can heal every1 while ur at it.
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Jun 04, 2006, 03:27 AM // 03:27
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#18
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Wilds Pathfinder
Join Date: Nov 2005
Location: La La Land
Guild: [NOVA]
Profession: A/
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Lambent, the point is that the build is terribly Energy-inefficient and totally disregards the strengths of an Assassin. Effectively no Critical Strikes, which disables the Energy engine most sins rely on, and subbing sheer bullheaded Whammo-ness for the devastating strike power and flexibility Assassins are good at.
Clumsy build, no synergy at all between the Dagger and Healing skills. And as for posting it to give Assassins too stupid to do anything but try and fail to tank an idea...bad Splatter, bad . We want to educate them, not tell them to keep being stupid.
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Jun 07, 2006, 04:58 AM // 04:58
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#19
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Frost Gate Guardian
Join Date: Jun 2006
Guild: King Of Slaying [Leader]
Profession: W/Mo
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Assassins just aren't meant to be tanks with their low armor class. There's no point playing this build as an assassin, as the assassin's primary skill is critical strikes, and it appears that you only have it on 4. Nice name though, but I don't think this would be popular in co-ops (but then normal assassin's aren't either :P). Good luck with your Asmo.
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Jun 07, 2006, 06:52 PM // 18:52
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#20
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Jungle Guide
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boy he put it in a disclaimer right at the top and its for those who it might interest. and then a bunch of people get their panties all in a bunch. go fig
my a/w is my assassin core and I play it smart, however I immediately tried some other interesting bits too
my a/r barrager is a heap of fun
and hey who woulda thunk a/mo might be with 2 more pips over a warrior eh?
relying on crit and zeal daggs is more common but hey weapon of warding, ward vs melee, blind, etc - things tie that up and you might be left wanting short of other techniques (bonettis defense or some of the monk bits) to weather the storm. and there are areas to have fun with it, for most of us its mixing it up and having fun despite bias from the peanut gallery
he didnt say he had a cure for 'sin noobs - post one up if you got it.
it's not too hard to play a smart assassin either.
amazing how many contrarians feel the need to post in a thread /shrug
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